os-spellcheck
Spell-checking through the operating system’s own checker, with a small API that any Rust app can use.
- macOS: Apple’s
NSSpellChecker. - Windows: the Win32 Spell Checking API (
ISpellChecker, Windows 8 and later). - Everywhere else (currently Linux): a no-op that returns empty results, so
callers need no platform
#[cfg]s of their own.
Text goes in as &str; misspellings come back as UTF-8 byte ranges together
with the OS’s suggestions. No gpui dependency.
The complete API reference is in API.md.
Overview
Section titled “Overview”Two operations, deliberately split by cost:
| Method | Cost | When to call |
|---|---|---|
check | cheap, local | on every edit |
suggestions | a system spell-service round-trip (macOS) | lazily — e.g. only on right-click of a flagged word |
Keeping them separate means a host can re-detect misspellings per keystroke without ever paying for suggestions until the user actually asks for them.
Adding the dependency
Section titled “Adding the dependency”Published on crates.io:
[dependencies]os-spellcheck = "0.2"No features to configure — the platform backend is selected by cfg. On macOS it
pulls in objc2 / objc2-app-kit (NSSpellChecker); on Windows the windows
crate’s spell-checking + COM features. On other platforms there are no extra
dependencies.
Quick start
Section titled “Quick start”use os_spellcheck::SpellChecker;
let checker = SpellChecker::new();let text = "Some mispelled wrds.";
// Per-edit: misspelled spans as UTF-8 byte ranges into `text`.for range in checker.check(text) { println!("misspelled: {:?}", &text[range]); // "mispelled", "wrds"}
// Lazy: replacements for one word, best first.let fixes = checker.suggestions("mispelled"); // e.g. ["misspelled", …]That’s the entire surface — one struct, two methods. The exact contracts (range guarantees, failure behavior, threading) are in API.md.
Platform notes
Section titled “Platform notes”- Call on the main thread. The macOS backend talks to AppKit; the Windows backend uses COM, which must be initialized on the calling thread (a GPUI host already does this for the UI thread).
- macOS uses the user’s own spell-check languages, learned words, and ignored words — behavior matches TextEdit/Notes exactly.
- Windows currently creates its checker for
en-US; following the system UI language is a known follow-up. - Linux / other: both methods return empty vectors — text is never flagged and no suggestions are offered. No system speller is integrated yet.
- UTF-16 → byte ranges: the OS APIs report ranges in UTF-16 code units; the backends convert them to the UTF-8 byte ranges this crate returns, so callers work in plain byte offsets throughout.
zorite-editor consumes exactly this shape — byte-range diagnostics plus a lazy
suggestion provider:
use zorite_editor::Diagnostic;use os_spellcheck::SpellChecker;
// On each edit: feed the misspelled ranges in as diagnostics (red squiggles).let diagnostics = SpellChecker::new() .check(text) .into_iter() .map(|range| Diagnostic { range }) .collect();editor.update(cx, |ed, cx| ed.set_diagnostics(diagnostics, cx));
// Once at setup: the lazy provider, consulted only on right-click.editor.update(cx, |ed, _| { ed.on_suggest(|word| SpellChecker::new().suggestions(word));});License
Section titled “License”MIT. (The Zorite app itself is GPL-3.0-or-later.)